
Cottages & Cerberus is a Cottagecore Monster Hunting TTRPG.
Rules overview
The game aims to be simple to learn, while still providing depth and rewarding system mastery. Pick up and play in 10 minutes or spend hours customizing your character!
Like most TTRPGs, the core of the system involves rolling dice to make checks. When attempting a check, characters roll a number of six-sided dice determined by their attributes and circumstances. The GM will have set a target number, determining how difficult the check is. Players will count the number of dice that rolled the target number or higher, with each such dice counting as a success. Normally, three or more successes are needed for the check to succeed. However, if the player rolls one or two successes, they can succeed at a cost. Each player has a resource called 'spoons,' and on one or two successes, they can succeed at the cost of one spoon.
Spoons are the key resource system in C&C. They are an abstraction of a character's physical and mental capacity. The spoon resource system was inspired by the Spoon Theory, an abstract model created by Christine Miserandino that describes the the energy cost of certain actions for people with chronic pain/illness and mental health conditions. Failing checks and being attacked by monsters cost players spoons, as do some abilities.
If a player runs out of spoons, they become exhausted and unable to perform tasks effectively. All checks they attempt are rolled with Misfortune, meaning all successes they roll must be rerolled.
Character creation in C&C is very simple. Mechanically, you only have to assign your attribute scores, pick three abilities, pick one vibe, and then choose one equipment or pet.
Even though character creation is simple, we offer many options to help customize your character. There are over 100 abilities presented in the book.
Each ability has a few different tags. Abilities tagged <PASSIVE> are always active and often give a bonus to certain checks. Abilities tagged <ACTION> are combat-focused abilities that either take your action or can be triggered as part of an action. These abilities tend to have limited use outside of combat. Abilities tagged <REACTION> are combat-focused abilities that can be used in response to a certain event happening. The tag will have a description explaining the trigger. Abilities tagged <POWER> are broad abilities that give you a new 'tool' to solve problems with. They can be used outside of combat in creative ways, but you might also have in-combat applications for them.
Vibes are the general energy your character gives off. Each vibe offers a way to restore spoons.
Finally each character has a slot for 1magic item or a pet.
Magic items can grant various benefits. Pets are fully loyal characters that are controlled by the player. They have a miniature stat block and can be used both in and out of combat.
The Monsters
The core gameplay loop of C&C consists of hunting a monster. After you defeat the monster, you gain new materials that you can use to craft items for the cottage. There are over 50 monsters to slay in C&C. Hunting monsters consists of more than just a fight. Each monster comes with an in-depth hunt, presenting various challenges that must be faced before the beast can be fought and slain.
Monsters come in all shape and sized